The number of downloads and the number of updates are some measures for the popularity of an app. But only when an app is used, you can call it really successful. Maybe leaderboards, as supported by the iOS Game Center, can give insights in the usage.
On 16/01/2013, MultiBingo 1.2 has been released. As of now, 439 persons have this new version: 355 updates (in 4 days) and 84 downloads. This new version uses leaderboards to rank the results of the players: one leaderboard for each variant in the game, and 1 overall leaderboard where all players show up. At this moment, the leaderboards show only 6 players (out of the potentially 439). Why is that? Could it be that:
Comments from players and app developers are welcome.
On 16/01/2013, MultiBingo 1.2 has been released. As of now, 439 persons have this new version: 355 updates (in 4 days) and 84 downloads. This new version uses leaderboards to rank the results of the players: one leaderboard for each variant in the game, and 1 overall leaderboard where all players show up. At this moment, the leaderboards show only 6 players (out of the potentially 439). Why is that? Could it be that:
- Only 1.5% of the players use Game Center: This seems very low, also compared to NrQueste where about 30% of the (potential) players use Game Center
- Players play only off-line: so, results are generated in the game, but not reported to the Game Center
- Players don't play the game to the end: results are generated at the end the game. Do (almost all) players quit the game before having Bingo or a full card?
- Players don't play the game at all: Why download and not play the game?
- Some technical problem prevents reporting: what could that be?
Comments from players and app developers are welcome.